I talked with Silverwulfmoon about this, but I want to hear what other folks have to say as well. It may not have come across yet, but building characters and character concepts is one of my favourite parts of gaming. I enjoy it because I've lived my time building the cliches that we all know and love (and hate, in some cases, like the Uptight Lawful Jerk Paladin), and for a long time now I've tried to find and build more varied, quirky, and outside-the-box characters.
My question for you is: What was the character you created that you feel has freed up your imaginative insights in character creation the most?
I'll give you my answer, so you get a sense of the question I'm asking.
My character was a D&D 3.5 Half Orc Cleric of Death. Who was Neutral Good. Ignoring the fact that this might technically break an alignment rule, as we played fast and loose with those already, what began as a character created with the intention of finding the most internally conflicted character I could play eventually turned into a powerful realization that synthesizing seemingly-opposing values can be a great way to build a very strong character.
Though he was a Cleric of Death, he very much took the belief that death is a part of life and ran with it. He called the personification of death "Grandmother," and described death in the terms of being lovingly embraced when the time was right. He was a healer as well; at first many of the other players found that an ironic juxtaposition, but over time it became the only way we could view the character. His catch phrase, if you could even say he had one, was "No. Now is not your time. Return and live."
The arc of this character culminated for me in a particularly moving scene wherein he was unable to prevent the death of a beloved NPC, and so he gave the NPC his equivalent of last rites. At the end of some very moving roleplay work between myself and the DM, a hush fell upon the group, and we sat there in silence. Nobody cried, though I think I might have, if I hadn't been in the pastoral role I was playing. After about ten or fifteen seconds of silence, the DM said, "Huh... death is...nice? I never would have thought about it that way."
Having the experience of this character liberated me to try combinations of things which didn't seem like they belonged together, only to find that almost any combination is possible with the right characterization.
What was your most liberating character?
My question for you is: What was the character you created that you feel has freed up your imaginative insights in character creation the most?
I'll give you my answer, so you get a sense of the question I'm asking.
My character was a D&D 3.5 Half Orc Cleric of Death. Who was Neutral Good. Ignoring the fact that this might technically break an alignment rule, as we played fast and loose with those already, what began as a character created with the intention of finding the most internally conflicted character I could play eventually turned into a powerful realization that synthesizing seemingly-opposing values can be a great way to build a very strong character.
Though he was a Cleric of Death, he very much took the belief that death is a part of life and ran with it. He called the personification of death "Grandmother," and described death in the terms of being lovingly embraced when the time was right. He was a healer as well; at first many of the other players found that an ironic juxtaposition, but over time it became the only way we could view the character. His catch phrase, if you could even say he had one, was "No. Now is not your time. Return and live."
The arc of this character culminated for me in a particularly moving scene wherein he was unable to prevent the death of a beloved NPC, and so he gave the NPC his equivalent of last rites. At the end of some very moving roleplay work between myself and the DM, a hush fell upon the group, and we sat there in silence. Nobody cried, though I think I might have, if I hadn't been in the pastoral role I was playing. After about ten or fifteen seconds of silence, the DM said, "Huh... death is...nice? I never would have thought about it that way."
Having the experience of this character liberated me to try combinations of things which didn't seem like they belonged together, only to find that almost any combination is possible with the right characterization.
What was your most liberating character?
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