For some time now (last weekend) I've been thinking about coming up with a mixed martial arts rpg, similar to those UFC fights that's been getting very popular these days.
For the moment, let's get into the pros and cons of this die mechanic that I've been thinking of.
For a check (skill check, ability check, etc), we'll roll a number of d10s (d10s are dice with 10 sides each) equal to your rating, such as a Punch Monkey skill rated at 5. Now our goal is to roll a particular number or higher on each d10. This will be our target number (excuse me if you already know what d10s and target numbers are). Each die that comes up equal to or higher than the target number will be a success, and the more successes, the better the result. Now the target number will be based on the character's core set of ability scores, which can be rated from 1 to 9. 1 being what a mere baby can achive, and 9 would put us at Olympic athletes and/or Einstein could do. Ok, now the higher the ability score, the lower the target number will be when rolling a check that the roll is based on.
Here, I'll make a Table. People like tables.
Now if we get back to our previous example, so someone is about to hit a monkey with a Punch Monkey skill of 5, and he* has that tied to his Mischief ability score of 3. So he'll have to roll 5d10, and count how many come up 8 or higher.
Ok, there's the mechanic. Now he's the Pros and Cons part I mentioned earlier. Under what kind of situations should we adjust the number of dice rolled, or change the target number. How many successes would be needed for an easy task or a really super-duper hard one? On average, how many dice will we want rolled? Should we set a maximum number of dice for checks (I like a max. of 10d10)?
Questions, comments? Ask away.
* Yes, he, not she. I don't know of many women with an urges to punch monkeys.
For the moment, let's get into the pros and cons of this die mechanic that I've been thinking of.
For a check (skill check, ability check, etc), we'll roll a number of d10s (d10s are dice with 10 sides each) equal to your rating, such as a Punch Monkey skill rated at 5. Now our goal is to roll a particular number or higher on each d10. This will be our target number (excuse me if you already know what d10s and target numbers are). Each die that comes up equal to or higher than the target number will be a success, and the more successes, the better the result. Now the target number will be based on the character's core set of ability scores, which can be rated from 1 to 9. 1 being what a mere baby can achive, and 9 would put us at Olympic athletes and/or Einstein could do. Ok, now the higher the ability score, the lower the target number will be when rolling a check that the roll is based on.
Here, I'll make a Table. People like tables.
Ability Score | Target Number |
1 | 10 |
2 | 9 |
3 | 8 |
4 | 7 |
5 | 6 |
6 | 5 |
7 | 4 |
8 | 3 |
9 | 2 |
Now if we get back to our previous example, so someone is about to hit a monkey with a Punch Monkey skill of 5, and he* has that tied to his Mischief ability score of 3. So he'll have to roll 5d10, and count how many come up 8 or higher.
Ok, there's the mechanic. Now he's the Pros and Cons part I mentioned earlier. Under what kind of situations should we adjust the number of dice rolled, or change the target number. How many successes would be needed for an easy task or a really super-duper hard one? On average, how many dice will we want rolled? Should we set a maximum number of dice for checks (I like a max. of 10d10)?
Questions, comments? Ask away.
* Yes, he, not she. I don't know of many women with an urges to punch monkeys.
Last edited by 777dice on Fri Oct 16, 2009 9:04 am; edited 3 times in total (Reason for editing : added the Table)
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